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The raycast doesn't even give the Debug.Log("it hit something while the Debug.DrawRay does make a line between the enemy and the player. Thanks a lot! If true is returned, hitInfo will contain more information about where the closest collider was hit. Can somebody help me to fix this issue? My raycast is not detecting objects properly, Problem with Unity's Raycasting object detection 2D, '80s'90s science fiction children's book about a gold monkey robot stuck on a planet like a junkyard, TV show from 70s or 80s where jets join together to make giant robot. I just imported my object file to the scene and added the necessary physics. Did you put a MeshCollider on your .obj Mesh? // Returns the type of GameObject we are mousing over, // to deselect InteractableObjects and toggle tile-highlighting, // If we have an InteractableObject selected, we simply deselect it, // If we don't have anything selected, we toggle highlighting of the tile, // Only do something, when the tile is not already occupied, // If we don't have anything selected, we open the menu to create an InteractableObject, // Otherwise we check what it is, that we have selected, // Anything else (loot, obstacle, ) is simply deselected. Asking for help, clarification, or responding to other answers. I have the following simple raycast from a capsule on a cube: When my layerMask is 8 (terrain), I have set my layer on my cube and my groundJumpDistanceCheck is 2. Walking around a cube to return to starting point. Hi, Im new to scripting, I am trying to make a drumming simulator for android. There is a custom GraphicRaycaster script on the canvas that is creating the debug ray you see in red above. "To fill the pot to its top", would be properly describe what I mean to say? in the Unity community. Raycast does not hit collider - Unity Forum False otherwise, // Returns the currently selected InteractableObject, // Sets the location where to create an InteractableObject, // Returns the location where to create an InteractableObject via a GameObject element, // If the hex tile is already highlighted, we change it back to normal, (You must log in or sign up to reply here. here is my code. For some reason your suggested change could not be submitted. edit: does raycasting work with non-convex colliders? The uv texture coordinate at the collision location. Denis Potapenko, where should I send you the project file? Connect and share knowledge within a single location that is structured and easy to search. Im totally confused. How to make a vessel appear half filled with stones. Unity - Scripting API: RaycastHit2D.collider Please let me know about your results. Why do people generally discard the upper portion of leeks? https://forum.unity.com/threads/raycast-layermask-parameter.944194/#post-6161542, https://forum.unity.com/threads/how-to-capturing-device-logs-on-ios.529920/, https://forum.unity.com/threads/how-to-capturing-device-logs-on-android.528680/, https://forum.unity.com/threads/coroutine-missing-hint-and-error.1103197/#post-7100494, (You must log in or sign up to reply here. Stack Exchange network consists of 183 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Make sure your GameObject has a Collider Component attached to it. Don't forget to show where you populate your. u can attach a script to each unit containing the OnMouseDown() function which will get invoked each time the object is pressed and then deal with the selected unity though some sort of manager, Powered by Discourse, best viewed with JavaScript enabled. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. The Rigidbody of the collider that was hit. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. As you can see, the raycast (red line) goes through the collider. This property is null if the ray hit nothing and not-null if it hit a Collider. Raycast not rotating with object / always have raycast ray a certain You're using Vector2 positions, so I assume your game is in 2D. All I want to do is highlight my .obj file via onMouseDown. Why is raycast not ALWAYS working? - Unity Discussions The idea is to be able to select any player unit by moving the mouse over it and left clicking it. using UnityEngine; public class Example : MonoBehaviour . Can punishments be weakened if evidence was collected illegally? Find centralized, trusted content and collaborate around the technologies you use most. Famous professor refuses to cite my paper that was published before him in the same area, Best regression model for points that follow a sigmoidal pattern, Quantifier complexity of the definition of continuity of functions. By clicking Post Your Answer, you agree to our terms of service and acknowledge that you have read and understand our privacy policy and code of conduct. However when I remove the distance parameter: Then hit returns true. Jerdak, it says, "The name 'Mathf' does not exist in the current context. Thank you for helping us improve the quality of Unity Documentation. Besides that, and as they have pointed you already in the comments, you will need to pass in Physics.Raycast the maxDistance parameter of the Ray: And if you want to use layers, an extra paremeter will be required: https://docs.unity3d.com/ScriptReference/Physics.Raycast.html. I also do a "debug" raycast which gives me all colliders hit on all layers. I used your code in a scene with three cubes (room0 to room2) and a plane (flat) and it worked fine. I followed this tutorial on object selection. Catholic Sources Which Point to the Three Visitors to Abraham in Gen. 18 as The Holy Trinity? To do this, I send a raycast up from the camera position to check for any objects above, however it is just refusing to detect anything. Finally, in the Update() function, we just have to take care of the raycast to make the 'phantom' building follow the mouse.. To do this raycast, we'll need four variables: First, a . What is the best way to say "a large number of [noun]" in German? issuetracker.unity3d.com. The Rigidbody of the collider that was hit. Raycasts fire whichever direction you ask, so you have to know how to ask for a certain direction. However, for the .obj file, the raycaster could not detect it still.. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. Make sure the GameObjects layer is not set to Ignore Raycast. Response when hitting wall, floor or roof, Unity - Raycast not hitting to BoxCollider2D objects, Unity - Permanent force when a rigibody without gravity hit a collider, How to completely stop the camera from clipping into the ground. Is there anyone that can help me? I need the reycast to return true with a distance of 2f. Landscape table to fit entire page by automatic line breaks. Could Florida's "Parental Rights in Education" bill be used to ban talk of straight relationships? You can even make it automatic by using the RequireComponentAttribute on your AppRoot class. Connect and share knowledge within a single location that is structured and easy to search. 28 Hello, I have the problem of a raycast not hitting a collider and I tried everything now, so I hope someone can point something out that I am missing. //If the above code is removed, the following Raycast sometimes, (You must log in or sign up to reply here. When this happens, information about the hit, such as the distance, position or a reference to the object's Transform, can be stored in a Raycast Hit variable for further use. What law that took effect in roughly the last year changed nutritional information requirements for restaurants and cafes? Unity - Scripting API: Physics.Raycast The Ray should be coming from Camera.main. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. point. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. What law that took effect in roughly the last year changed nutritional information requirements for restaurants and cafes? AND "I am just so excited.". Heres my scenario. If the collider is not attached to an articulation body then it is null. The distance from the ray's origin to the impact point. And thank you for taking the time to help us improve the quality of Unity Documentation. This line of code, which was originially right after. By clicking Post Your Answer, you agree to our terms of service and acknowledge that you have read and understand our privacy policy and code of conduct. 601), Moderation strike: Results of negotiations, Our Design Vision for Stack Overflow and the Stack Exchange network. rev2023.8.21.43589. But in your code you are passing a Vector2. I didn't know I had to set "generate colliders" even though I added a box collider to the object. 1 I followed this tutorial on object selection. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. Is declarative programming just imperative programming 'under the hood'? Find centralized, trusted content and collaborate around the technologies you use most. Why do "'inclusive' access" textbooks normally self-destruct after a year or so? It could be that the ray is off by a little bit. For poops and giggles, follow Xerosigma's debugging suggestion and also change your. rev2023.8.21.43589. I added the necessary colliders (box collider even mesh collider) and nothing happens. The uv texture coordinate at the collision location. Why do Airbus A220s manufactured in Mobile, AL have Canadian test registrations? This can be useful if the hit object has more than one collider - this property can be used to determine the specific collider rather than just the object. How to cut team building from retrospective meetings? It is possible that only convex colliders can catch raycasts! (See Also: RaycastHit). Does it give the wrong output? Join us on Thursday, August 24, for a day with Unity's DOTS teams here on the forum, or on Unity Discord, and discuss topics around ECS, Unity Physics, Havok Physics, C# Job System, and more! Discussion in 'Physics' started by Karrzun, Oct 26, 2017. 'Let A denote/be a vertex cover', Possible error in Stanley's combinatorics volume 1. If he was garroted, why do depictions show Atahualpa being burned at stake? If you still cannot understand how to export and import the packages, please let me know, i'll create the package for you, and give you a link. Powered by Discourse, best viewed with JavaScript enabled. Can 'superiore' mean 'previous years' (plural)? I am trying to use raycasts but they are not working. Did Kyle Reese and the Terminator use the same time machine? Raycast not hitting a collider. Silly mistake I've spent too long on, Semantic search without the napalm grandma exploit (Ep. Not the answer you're looking for? Behavior of narrow straits between oceans. Nothing happens when my mouse clicks on my .obj object. The Transform of the rigidbody or collider that was hit. If you want them in Update () multiply speed by Time.DeltaTime. The impact point in world space where the ray hit the collider. Raycast always hitting default layer - Unity Forum Kicad Ground Pads are not completey connected with Ground plane, How can you spot MWBC's (multi-wire branch circuits) in an electrical panel, Walking around a cube to return to starting point, Having trouble proving a result from Taylor's Classical Mechanics, Interaction terms of one variable with many variables, Should I use 'denote' or 'be'? The rigidbody should be kinematic in this case. Browse other questions tagged, Where developers & technologists share private knowledge with coworkers, Reach developers & technologists worldwide, The future of collective knowledge sharing. (Error CS0103). Did you try to use the debugger while running your code, to see whether, It is possible that the material you wanted to use isn't working with your meshes: try using your script with cubes (like I did) instead of your .obj, Rewrite your code so that TransformObject is a. For some reason, I thought I added a mesh collider to the object. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. Now then, why isn't your code working in your case ? raycast not hitting anything? - Questions & Answers - Unity The idea is to be able to select any player unit by moving the mouse over it and left clicking it. How to calculate IsGrounded more effective? You should create an empty prefab in your assets, then move all objects from the scene to this prefab, and then just press "Export package". Please try again in a few minutes. Walking around a cube to return to starting point, Quantifier complexity of the definition of continuity of functions. When my groundJumpDistanceCheck is set to Infinity. Hits sometimes, but not always. A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate I used Raycast to trigger the animations and sounds, everything is working fine, but when I build it on Android, the Raycast only hit one object at a time, how do I make multiple ray that hit multiple object at once? //If I create and destroy a gameObject before calling Physics.Raycast, then. How do I know how big my duty-free allowance is when returning to the USA as a citizen? I have a box collider 2d for the wall. And thats there the problem comes out. Multiple raycast with multiple touch at once - Questions & Answers It's usually better to keep all transformations of gameObjects with colliders in FixedUpdate (), that way the raycast should work as expected. Not the answer you're looking for? How can you spot MWBC's (multi-wire branch circuits) in an electrical panel. However, even if my player unit objects have box colliders, the raycast ignores literally everything. subscript/superscript), Floppy drive detection on an IBM PC 5150 by PC/MS-DOS. Typical best-practice is to put the entire raycast function inside an If statement, so if it hits something, it runs code to pull data out of the Hit. I am not sure if it is Input.GetMouseButtonDown and Input.mousePosition, should I change it to touch? Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. I have a guess. Browse other questions tagged, Where developers & technologists share private knowledge with coworkers, Reach developers & technologists worldwide, The future of collective knowledge sharing, Thanks a lot, I completely missed that I was trying to use the 3d version of it instead of the 2d one. I used Raycast to trigger the animations and sounds, everything is working fine, but when I build it on Android, the Raycast only hit one object at a time, how do I make multiple ray that hit multiple object at once? c# - Physics.Raycast not hit sometimes - Stack Overflow 2 Answers Sorted by: 2 Just figured out the problem. What exactly are the negative consequences of the Israeli Supreme Court reform, as per the protestors? To learn more, see our tips on writing great answers. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. GraphicRaycaster raycast not hitting UI elements - Unity Forum It's usually better to keep all transformations of gameObjects with colliders in FixedUpdate(), that way the raycast should work as expected. 601), Moderation strike: Results of negotiations, Our Design Vision for Stack Overflow and the Stack Exchange network, Temporary policy: Generative AI (e.g., ChatGPT) is banned, Call for volunteer reviewers for an updated search experience: OverflowAI Search, Discussions experiment launching on NLP Collective, What is wrong with my selection (Raycast) code, Unity Physics.Raycast does not seem to properly detect object it hit. This would allow you to move it whenever you want. You can see an example of that here: https://docs.unity3d.com/ScriptReference/Physics.Raycast.html UrDader 20 days ago But your code is bit weird tough, especially the TransformObject class. Not the answer you're looking for? if so how is the right thing to do it, or is there any better way to achieve multi touch at once beside Raycast? Good way to implement really basic physics in Flash? Rules about listening to music, games or movies without headphones in airplanes, TV show from 70s or 80s where jets join together to make giant robot. So there are two ways to resolve this issue: In project view select "femur_left_1_7_dist" and "femur_left_1_7_prox", and in inspector in Import settings choose "Generate Colliders" and press "Apply" button: Select "femur_left_1_7_dist/default" in the scene and press "Component/Physics/Box Collider"; see the result here: https://dl.dropboxusercontent.com/u/20023505/stackoverflow_forum/s_fix.zip. The tutorial seems to be using a default camera for the Raycast, make sure you have a Camera in the scene that has its Tag set to Main Camera.

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unity raycast not always hitting