@Rhaoulos 3d as in third . you're acting like your opinion is some Objective One True Truth About Video Gaming when it's just as much a throwaway opinion as any other in this comment section, why the high horse? In turn, each dungeon ends up making varied use of Links toolkit for puzzle-solving and traversal. I no see no sense in arguing either side. Ocarina of Times greatest strength is without a doubt its pacing. There's even a side quest where you need to help a ghostly hand find toilet paper in a mysterious bathroom. I originally played the game upon its release on the Nintendo 64 in 2000, and I fell in love with its bizarre world and innovative take on the core Zelda formula. It's not a bad game, it just doesn't deserve most of the praise it gets. I feel the mask system allows for a variety in puzzle solving, and gets rid of the sameness that plagued a few of the temples in OoT. Link begins both games with three Heart Containers, each dungeon offering him a new one. While The Legend of Zelda: Ocarina of Time is usually considered one of the best Zelda games, Majora's Mask definitely does certain things better. In my opinion, it's the single best Zelda game, beating Ocarina of Time by an . My personal score for it was 9.7/10. Thats what Ocarina of Time is for. Ocarina took the best of Link's Awakening and ALttP and introduced so many cool real life stuff. Nowadays when I play OoT, the dungeons are my least favorite part of the game since there isn't much freedom to how you can complete them. Players had to awaken the seven sages and retake the Triforce from Ganondorf, the evil king of the Gerudo. Literally everything in Ocarina was memorable. But both are trying to do something different from one another. Wolfos, once mini-bosses in Ocarina of Time, are now common enemies who appear as early as the Southern Swamp. get off of your backseat game design chair, wipe off the glasses so rosy-tinted they're practically pink diamond at this point. , its considerably more emotional and tackles themes of death, grief, & loss with a tact even modern games often lack. That being said, I am going to give it another try on NSO. It's especially touching, given that, if you've played Ocarina, you've seen all these people before. Honestly I liked Ocarina of Time more because the time limit sucked on Majora's Mask, it made exploration in Majora's very difficult, although I will say that Marjora taught me how to solve puzzles quicker and how to search for clues on how to beat the next puzzle. Recently, it came to Nintendo Switch as well. The best way to beat the boss is by keeping Link in giant form as long as possible. Whether players are nabbing Masks, Bottles, or Pieces of Heart, Majoras Mask always knows how to reward and value a players time. Theyre also themed so well that the series would essentially follow. Its just quirky. What is transient ASM? is a fairly easy game in the grand scheme of things, it does manage to feature some challenging mini-bosses. So.Zelda Ocarina or Majoras MaskI dont care about these games. In its imagery, in its weird but consistent logic, in its charming, odd characters. Best Nintendo Switch Micro SD Cards - Cheapest Memory Car Best Switch Ports - The Most Impressive Ports On Nintendo Charles Martinet Will No Longer Be The Voice Of Mario. Structurally, it's the most innovative game in the series. Between fights like Odolwa which simply allows players to engage with bosses however they please and Twinmold where theres an emphasis on spectacle, Majoras Mask has incredibly memorable bosses. what is this, 2003? It's where any kind of self-post that helps generate more in-depth discussion goes. Termina may only have four dungeons, but theyre incredibly elaborate and made all the better by Stray Fairies. As Link progresses through the world of Termina, he has to put several characters to peace with the Song of Healing, often going on to complete missions that they could not in life. The first Zelda I played was Windwaker, and I really loved it. The "hags" Koume and Kotake, who form the Twinrova boss in Ocarina, are just two sisters who live in the Southern Swamp here. Anju & Kafeis side quest has some of the strongest character writing & puzzles in the franchise. As far as puzzle design goes, Majoras Mask is essentially a better-realized version of Master Quest not just recontextualizing Ocarina of Times puzzles but actually pushing them further. Couldn't do it. The Stone Tower Temple is 12 dungeons in the making, a swan song for The Legend of Zelda on the Nintendo 64. I used to be in the Majora is better blah blah blah and then I replayed Ocarina on 3DS and realized, Ocarina is a perfect game. Never played either of them at their time of release so I hold no nostalgia. White Wolfos regularly pop out of the snow regardless of the time of day in Snowhead, replaced by normal Wolfos once spring returns. It means making a personal connection, it means caring, on some level. Deku Link has a flower gliding section, Goron Link has a few lava set pieces to wade through, and Zora swimming plays an important role in traversing the dungeon. As there are many tasks to accomplish outside of the main story, Majora's Mask offers a higher replay value than Ocarina of Time. I hope a HD version of both games will come to Switch at some point. They have schedules that you need to pay attention to to help solve their problems. "when your personal bias/bitterness/jealousy/favoritism starts meddling with reality" people talk about the games they like? As far as graphics and gameplay go, it's also the same asOcarina of Time in that it mostly resembles the original version. I just lump them together now, especially seeing how Majora's Mask was originally going to be an expansion to Ocarina of Time. In terms of graphics and gameplay, it's about as goodas the original after the most recent update. Released in 2000, two years after Ocarina of Time , Majora's Mask shares more with its predecessor than background lore. MM obviously had no pacing since you controlled the pace. The characters are the same from OoT but in this warped reality that really forces you to not only understand their motivations, fears and desires, but brings you so close to their experiences that you actually become them. Bless em.). The people that you get to know all of whom have personalities and problems will die, many times, until you get it right. The reason thatOcarina of Time loses on the Switch is thatMajora's Maskstays true to what made the original so great, andOcarina of Timelaunched with multiple issues. NXpress Nintendo Podcast 330: Nintendo Direct June 2023 Reactions! For more information, please see our Prefer Ocarina of Time tbh. Cutting away the fluff and trusting players to have conquered Ocarina of Time allows for Terminas dungeons to get away with more sophisticated puzzles. Other than its revolutionary gameplay and memorable characters, perhaps the thing Ocarina of Time is best known for is its music.Not only was music a huge part of Ocarina of Time, but its songs have also become staples of the Legend of Zelda franchise ever since.. One of the coolest uses of music in TOTK is in the Stables around Hyrule. More importantly, theyre designed with the expectation that players are coming fresh off Ocarina of Time meaning MMs four dungeons have a difficulty curve closer to the Spirit Temple than the Deku Tree. Related: What Zelda History May Tell Fans About Breath of the Wild's Sequel. Neither title is a walk in the park, but theyre hardly the hardest games in their franchise. Play both, for sure. It was originally conceived of as a side story to Ocarina, a pseudo-sequel, and it was set in the bizarre parallel universe of Termina. , on the other hand, falls back on Wizrobes one too many times. Ocarina is the one you play for fun. How well they've stood the test of time, how well they've been adapted for current-gen consoles, and how well they use the new, more powerful system that the Switch has to offer are all good criteria, in addition to things like graphics and gameplay. A direct sequel to Ocarina of Time, the game that set the foundation for modern 3D action, Majora's Mask was not epic in scope, was not particularly long, and did not follow the same structure as its critically lauded predecessor. Majora has less dungeons but feels bigger than ocarina. This only applies to the original Nintendo 64 release as Majoras Mask 3D made negative changes to the bosses across the board. The Legend of Zelda frequently tells a familiar story involving the fate of Hyrule Kingdom. The Garo Master is a one on one duel where players can only create openings by dodgingnot blocking flipping how combat usually works. I mean other Oceanic nations. acting like games should only exist for the sake of gameplay is asinine and a ridiculously constrictive worldview--the game literally has "Legend" in the title, are you expecting the story not to be a focus? Without a story, then you'll just wander the world aimlessly not knowing what or where to go. Its my favorite 3D Zelda, and second favorite zelda all time. This isnt a bad thing by any means, however. They need to reconnect with loved ones, or find some kind of peace or hope while the world keeps threatening to end. A weekly roundup of the best things from Polygon. Beyond the second half allowing Link to tackle most Temples in any order, players have access to a massive amount of optional content the moment they step foot in Hyrule Field. The second half is tonally much darker, lending consequence to Ganondorfs early victory. The only game that's darker is probably Twilight Princess. I think the 3ds remakes shined a light on that. Beyond the second half allowing Link to tackle most Temples in any order, players have access to a massive amount of optional content the moment they step foot in Hyrule Field. Ocarina of Time is the definitive Zelda adventure, setting up Majora's Mask to subvert it. I want to know everyones thoughts, thanks! has one of the best set of dungeons in the entire franchise. I love them both personally, glad they both exist even if I prefer Majora's Mask. Theres just enough familiarity where Termina can twist everything that made Links time in Hyrule so memorable from story to game design. I think I started replaying Majora's Mask but never beat it. To add insult to injury other Zelda have done it better since. Majora is more complete. Therefore, players get put on a clock when they encounter bosses, as they're encouraged to beat them before they lose all of their weapons (Fire Arrows, Bombs, etc.). While The Legend of Zelda: Ocarina of Time is usually considered one of the best Zelda games, Majora's Mask definitely does certain things better. A Winner Is You Podcast Episode 60: The Video Game Draft 2004. The Legend of Zelda: Ocarina of Time is not a particularly challenging game, but it also couldnt afford to be. Termina itself is something like a remixed version of Hyrule, with a sort of dream logic behind the re-assignments. But Majora is still my FAVORITE. From as early as the Lizalfos duels in Dodongos Cavern. Beyond the strong atmosphere, each dungeon has a unique ideaespecially in the back half. While Link can return to the past, those seven years did happen. I would have to say that Majora's Mask is one of the more challenging of the games, many of the puzzles and hints can be a touch too vague. When I play a Zelda game I want to play as Link. Having just replayed Ocarina of Time twice on the service, I admit I might've underrated it all these years. Sure, you can still be a hero, and you still need to save the world. All rights reserved. A direct sequel to Ocarina of Time, Majora's Mask features the same Link the lead role albeit starring in a far more intimate story. I still haven't gotten around to playing MM. While the script isnt as thematically cohesive as. One of Nintendos premiere franchises, was arguably at its best on the Nintendo 64both, Video game stories are often dismissed due to the mediums infancy and recent generations desperately trying to ape film, but the notion that stories in gaming are somehow lesser is fallacious by design. I don't care for doing the same thing over & over, or repeating the same environment, etc, so MM never really did it for me. The Legend of Zelda: Ocarina of Time is rightly considered one of the best games in the history of the art form, but many edgy hipsters think that its sort-of sequel The Legend of Zelda: Majora's Mask is in fact a preferable experience if you can blinking believe it. Great Bay Temple can make use of the Fire Arrows because players need to have beaten Snowhead Temple beforehand to gain access to the Great Bay. OOT was my first Zelda. But Majora's Mask goes even further off the beaten path by fully integrating the world and its various dungeons and tying many player powers to masks four of which transform Link into an entirely different creature. The Legend of Zelda: Majora's Mask is the black sheep of 3D Zelda games. But you're welcome to disagree, and whatever side of the argument you land on let us know why and how with a comment in the standard location. As the first 3D. The Bow & Arrow in particular play a notable role in Majoras Mask. A giant, menacing moon threatens to crash down and end the world and it does, like clockwork, on every third day. Both games are great in their own right. Kill them both to find Stray Fairies. The passage of time has decreased the significance & uniqueness of OoT but it has actually increased that of MM. features the same Link the lead role albeit starring in a far more intimate story. And nobody cares which one you prefer. MultipleZelda games feature different versions of Skull Kid, but the classic inMajora's Mask is just as wicked as ever. 7 Fishing. Philosophically, both games are rooted in the same want to accomplish what Ocarina couldnt. On a timer with only four dungeons, it's mostly made up of side content. Majora's Mask has the player repeating the same three days over and over again, until you have everything in place to finally defeat the main antagonist, the skull kid. The way Majoras Mask uses its Fairies encourages the audience to think harder about dungeons while playing up exploration. Its a perfect introduction to not just Zelda but video games, as it teaches you everything along the way. It is just one gigantic fetch quest. ago I totally feel your pain. s greatest strength is without a doubt its pacing. It's the Groundhog Day of video games. Theres even a layer of tragedy central to the narrative, linking the game closer to the literary epics of yore. Am I the only one who feels this way? Oops. Ocarina of Time delineates perhaps the archetypal version Hyrule's cyclical destiny, but its direct sequel, Majora's Mask, takes a radically different approach, with an apocalyptic narrative in a neighboring realm known as Termina. There's nothing that was significantly worse about it, except maybe the difficulty curve. Link encounters a grand total of one Wolfos before he pulls out the Master Sword in Ocarina of Time, whereas Wolfos are the Swamps main enemy at night. Just chasing chickens, wearing masks, racing Epona and shooting arrows, making frogs grow by playing different notes on the ocarina, there are some really fun things to do outside the main game. Game Features Why The Legend of Zelda: Majora's Mask Is Better Than Ocarina of Time By Shane Foley Published Jul 29, 2022 While The Legend of Zelda: Ocarina of Time is usually considered one of the best Zelda games, Majora's Mask definitely does certain things better. Just as importantly, side quests are dynamic and feature cohesive arcs. He likes Pokemon, Digimon, The Elder Scrolls, and more. You can make permanent progress in the game on each cycle defeating a dungeon and clearing that section of the world from evil (at least, until the next reset), collecting masks and quest items, etc. That "roguelike" system may of your taste or not, and I didn't like it. The Stone Tower Temple is almost guaranteed to take at least 24 hours, but this is one of its greatest strengths. Doing so keeps Romani herself a young girl safe, and allows you to complete a side quest on day two. But you have to experience Ocarina to fully appreciate those intricacies. The time mechanic was always fascinating to me, and I remember all the dungeons to this day. The clearest tell of Majoras Masks expectations is Tatl, Navis antithesis. I can't choose between either of them. But I also find the reusing of assets endearing rather than cheap. New comments cannot be posted and votes cannot be cast. Ocarina of time, Majora's mask, A link to the past, A link between worlds, Wind waker and BOTW are all perfect games in their own way. Parts ofboth games can be some of the most fun andscariest moments in N64, and there are many other ways they could be compared. Even less context than what you needed for Link to the Past to Link Between Worlds. Anju & Kafeis side quest has some of the strongest character writing & puzzles in the franchise. Beyond the strong atmosphere, each dungeon has a unique ideaespecially in the back half. Having three in-game days to solve any given problem adds an inherent tension to gameplay, especially inside of dungeons. In Ocarina, the story centers on Link as The Hero of Time. Majoras Mask isnt Ocarina of Time 2, but it still takes its role as a direct sequel deathly seriously more so than any other Zelda. In the time sinceMajora's Mask, there have been few reported issues, and although it suffers from some of the same problems that plague other N64 ports, the same can be said ofOcarina of Time. Its Zelda mechanic being the masks combined with the other Zelda mechanic being the songs makes it more of an overall package than ocarina was. Which Zelda Games Take Place in the Same Timeline. Although home to some of the greatest video games ever made, the Nintendo 64s legacy isnt a particularly successful one. OoT had a very clear "You should do this!" RELATED:The Highest-Selling Legend Of Zelda Games Ranked (& How Much They Sold). Majora's Mask is great because it takes risks that pay off. With only four dungeons and major areas, Majoras Mask clocks in on the shorter sidebut thats only if players exclusively stick to the story. Ocarina of Time also had multiple issues surrounding reflections and fog, among other things, on launch that were only recently fixed. Story is always a big element in Zelda games. Between fights like Odolwa which simply allows players to engage with bosses however they please and Twinmold where theres an emphasis on spectacle, has incredibly memorable bosses. The game was released on October 26, 2000 (earlier in some places - I remember getting my copy almost a week early after I came home from school), and takes place just days after Link defeats Ganon at the end of Ocarina of Time. Although the debate betweenOcarina of Time andMajora's Mask could possibly go on forever, limiting it to how good they are on the Switch specifically can help make it easier. One only need play through. Ocarina of Times lower difficulty curve is rooted in the storys pacing. OoT is an all time classic for me, while MM is probably one of my lowest rated Zelda games. So, although Hyrule has more dungeons, the dungeons of Termina are jampacked with content. It's commonly found in S rank of many a tier list, and to deny its impact on gaming is akin to sacrilege. Reddit, Inc. 2023. Btw I lobe the water temple which is very similar in concept. The graphics also jump a step higher than Ocarina of Time's, keeping out glitches that nearly killed Ocarina of Time. Listed below are all Ocarina Songs, how to acquire them, as well as their uses. Considering Majora's . Its more about shoving so much into one game with no sense of cohesion that you have objectives in games that just add nothing or just waste time, but filling time is all people want from their games now whether it was time wasted or well spent is unrelated as long as play time passed it counts as content, Yeah, for me Ocarina is the Third best Zelda game, below Majora's and Twilight. I've tried and failed SO many times (okay, maybe like 3 at most) to play Ocarina of Time, but I just can't get into that game. It made me sad. Therefore, the overall time the player spends in Woodfall amounts to much more than just the temple. All things considered, four extremely high-quality dungeons and 52 Heart Pieces to collect are more than enough for Termina to rival Hyrule. Not much in Majora's Mask actually comes down to being in the right place at the right time, but piecing together how everyone and everything fits together in a 72-hour calendar is admittedly tough and overwhelming. This makes every boss battle and difficult objective in the game all the more intense. Woodfall Temple doesnt even feel like an introductory dungeon, already expecting players to know how to platform by auto-jumping, where to shoot with the Bow to unlock doors, and what to do with movable blocks. Links time in Termina is considerably more difficult than it was in Hyrule, but not randomly so. These are the two biggest camps in the core Zelda fanbase, alongside the LttP contingent. He's always thinking about what re(n)trospective he's going to write next, looking for new series to celebrate. Majora's Mask doesn't really match that though, of course, it does other amazing things instead. Camera angles are sharp, appropriate for the medium, and theres an emphasis on making the most out of the N64s hardware. They are both great games so just live that way. You cant afford to waste time or get stuck. OOT wins out for the story content for me personally, I think MM would win if it had three or four more dungeons. Sometimes she wont even leave a tip with her insult, the Giant Bee hint capturing the essence of Tatls character perfectly, Dont ask me! A mere two years after Ocarina's release, Majora's Mask came on the scene. More on how Polygon writes opinion pieces. It really feels like you're going on an epic Lord of the Rings type quest, whereas Majora feels more like a smaller scale side story, which it kinda is. Dungeons are dense and feature puzzles which genuinely force players to think about the box. It's like apples to oranges. I want to like Majora, but my main gripe is that it goes against the ethos of casual exploration that most other Zelda games embrace. do you think RPG players are playing for the gameplay alone? Interestingly I had forgotten how great Ocarina, too, is, until I replayed it some years ago. While Termina's Temples are on the whole much more challenging, simply having fewer dungeons makes Majora's Mask a harder game than Ocarina of Time. The influence of Ocarina's Z-targeting system cannot be understated, as allowing the gamer to focus on, attack . Much of what makes Majora's Mask so special is how it comments on, and radically differs from, Ocarina. Orarina of Time and Majora's Mask are two classic Legend of Zelda games that have been adapted to the Nintendo Switch, but only one can reign supreme. <3. (Well, compared to Majora's Mask.) Even decades later, it's still a good game that fans of classic and newZelda games can enjoy. So no idea which is better But Majora is so unique. @kurtasbestos That's how it was for me too, I refused to play MM until I beat OoT. I've always been the one that enjoys getting engaged in the world and characters. Majora's Mask challenges players to don magical masks and save a town threatened to be crushed under a menacing moon. What Zelda History May Tell Fans About Breath of the Wild's Sequel, Twinmold, the boss of the Stone Tower Temple, Breath of the Wild Glitch Lets Players Start Game with Bow of Light, How Playable Zelda Could Shake Up Breath of the Wild's Sequel, Why Silent Video Game Protagonists Remain Popular, How to Play Poker in the Original Red Dead Redemption, 10 Surprising Ocarina of Time References in Tears of the Kingdom.
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